UTS Tech Festival 2026
Student Games Showcase
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Event Details

We’re excited to welcome you to our campus for the Student Games Showcase, as part of UTS Tech Festival 2026!

What

A chance to celebrate our students' accomplishments from the semester and show-off their skills as game designers and developers to a wider audience

When

Date: Friday 26th of June
Time: 4:00PM - 7:30PM
Location: UTS Building 11, Level 4

Tickets

Get your ticket here
Tickets for this event are free, and there will be food catered.

About

Game development blends creativity and technology to create immersive digital experiences. From action-packed adventures to interactive educational tools, games have become a dynamic force for both entertainment and learning.

Student Projects

 

Game Design Studio 1


Our third year capstone subject for the Bachelor of Games Development that teaches our students how to design, develop and implement a game based on client specifications. They examine the game mechanics for multiple indie and experimental games in developing their own game mechanics

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Tavern Tussle
by Alex MATURAN, Ameen ALQUDAH, Aurora ESMERALDA, Jessie RACHMAN, Matthew BAIRD
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Stock, Drop, & Roll
by Christian Samperi, Ezekiel Jayden Paterno, Fabian Di Mento, Solarian Fu, Sergio Sfarc Iglik
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Shifty Sashimi
by Nina SIU, Evelyn WILLOW, Carly ANGIUS, Thomas GEE, Campbell POTTER
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The Avarice Curse
by Aijia LIU, Crystal OTIENO, Karl BIRK, Katelyn NGUYEN, Xinming LI
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CyberFunk /4/4
by Eric LIN, Arie MALJERS, Benjamin HOWE, James GARDNER, Pun ROJANAMONTIEN, James KIRWAN
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Wisest Wizardry
by Carson HIZKAI, Gordon HUANG, Marcy PALMER, Mitchell ASHTON, Shunxiao ZHANG
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How to Get to Heaven
by Carol GRAZIA ALONSO DIAZ, Krish AGARWAL, Niclas ROGULSKI, Camille TREICHLER, Cyrus GALAN
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Greetings, Adventurer
by Fraser MARSHALL, Duc Khang NGUYEN, Leo WEST-KAENPAO, Angel SUN, Juyoung CHANG
 

Game Design Methodologies


This second year core subject introduces basic iterative design methodologies, playtesting practices, and game design theory through hands-on projects that emphasize rapid prototyping and kit-bashing to produce proof of concept game

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Summit Seeker
by Saul ULLMAN, Ivo WILSON, Sam CASKEY, Thomas JEFFRIES
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Night Light
by Leo COSGROVE, Feixiang REN, Aiden BLISHEN CUNEO
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Katana Draw
by Ladislaus Lewisonhower Connery Chandra, Claymore Guthrie, Koudai Hayashi, Song Xie
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BPG
by Wolfgang Taylor-Damouni, Mikhail Zhelnin, Nguyen Nguyen Cat Le, Nguyen Dang Tien
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Masters of Tightrope Walking
by I Chen, Pranav Ajit Menon, Allen Antony Rajeev
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The Lost Axolotl
by Ethan BUNCH, Sergio SFARC IGLIK, Ashwin DE MESA, Sinan BADAR, Liam COSTA
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Dungeon Escape of Slime
by Wei-chao Chang, Xueyan Cheng, Xinyu Su, Bowei Liu
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Battery Hunt
by Yushen Wu, Jing Qi Teo, Wenyi Lu, Disha Sreedhar
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Cap It Hot!
by Sona Dheep RAJA BALAJI, Harsha Varthini MANIRAJ, Lia Pereira DULLIUS, Yuhao XU
 

3D Computer Animation


This subject covers the major areas of 3D computer animation. It provides students with the opportunity to learn a major commercial 3D modelling, animation and rendering package. It also covers the principles and practice of pre-production planning, production management, and post-production of an animation project.

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Bright Like the Sun
by Lachlan ROWLEY, Adrian MAYO
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One Last Race
by Duc Khang Nguyen, Pun Rojanamontien, Shreyash Shrestha, Angel Sun
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Trapped & Lost
by Zena Stanbouli, Dylan McFadyen
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Mundane
by Tia ROYAN, Karl BIRK, Ivy RUSH
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Timer Tweaker
by Alexander MATURAN, Charles KELLY, Christian SAMPERI
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The Butcher
by Carly ANGIUS, Aurora ESMERALDA, Jessie RACHMAN
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Mimic
by Nina SIU, Carol ALONSO DIAZ, Katelyn NGUYEN
 

Computer Graphics

This subject helps students develop problem-solving and communication skills in the context of computer graphics, including shape representation, manipulation and visualisation. It helps students enhance their skills to design and implement three-dimensional (3D) computer images, such as those used in animated films, virtual reality (VR), data visualisation and computer games.

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Mini Golf
by Yasir MUSTAFA, Feixiang REN, Jining MA
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World-Builder
by Gabriele GALLAZZI, Mihir CHAUHAN, Jing Qi TEO
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BMW DriveVerse
by Mohammad Hasin Bin Sadique, Zi han Li, Xiaoyang Yan

PlayMakers Student Society


Playmakers Development Team (PDT) is a student-run project where the structure of a game development studio is emulated. Students work following the Agile workflow with specific roles. It is a half year-long project where a game is developed in teams according to their skills and interests. It focuses on providing students with experiences on how games are developed within the industry, as well as giving students a chance to develop their own skills further.

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Terminal Horizon
by UTS Playmakers Development Team.

Extra-Curricular Student Projects


Extra-curricular projects are student-driven initiatives that go beyond the classroom curriculum, allowing individuals to pursue passion projects, develop new skills, and contribute to community engagement. They are an excellent way to enhance personal growth, build a portfolio, and stand out for future educational and/or career opportunities.

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Unspoken
by Amy Roche, Ashton Barker, Joao Costa Miranda, Leila Deierl, Raissa Rahardjo
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Cubics Cube
by Nicholas EVERETT, Benjamin COMINO, Kevin PHU, Nicholas O'BRIEN, Zakaria JAMAL
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CHOPSTICKS: Stick Figure Fighting
by Saul ULLMAN, Matthew HAINES, Benjamin LOVENFOSSE, Evan TWEEDIE

About the UTS Games Studio

The Games Studio focuses on advancing the tools, techniques and methods that will be used to build the next generation of games and related technologies.

Current themes include, but are not restricted to, serious games, augmented and virtual reality, artificial intelligence and data analytics in games, procedural content generation, interactive storytelling, collaborative virtual environments and experimental game design.

The Games Studio works closely with the undergraduate student of the Bachelor of Science in Games Development to bring cutting edge games education, broaden the scope of Australian games research, highlight the work of our students and academics, and grow the game design and development community of UTS.


Visit the UTS Games Studio website

Contact