Our third year capstone subject for the BSc. in Games Development that teaches our students how to design, develop and implement a game based on client specifications. They examine the game mechanics for multiple indie and experimental games in developing their own game mechanics.
This second year core BSc. Games Development subject introduces basic iterative design methodologies, playtesting practices, and game design theory through hands-on projects that emphasize rapid prototyping and kit-bashing to produce proof of concept games.
This subject exposes students to working on a research project in the broad fields of games or computer graphics. Students experience working independently on an authentic project with a focus on innovation and knowledge discovery in digital media design and development.
This subject helps students develop problem-solving and communication skills in the context of computer graphics, including shape representation, manipulation and visualisation. It helps students enhance their skills to design and implement three-dimensional (3D) computer images, such as those used in animated films, virtual reality (VR), data visualisation and computer games.
This subject explores storytelling using 3D computer animation. It covers the complete animation production pipeline which includes ideation, storyboarding, 3D animation, lighting, rendering, and VFX
The Games Studio focuses on advancing the tools, techniques and methods that will be used to build the next generation of games and related technologies.
Current themes include, but are not restricted to, serious games, augmented and virtual reality, artificial intelligence and data analytics in games, procedural content generation, interactive storytelling, collaborative virtual environments and experimental game design.
The Games Studio works closely with the undergraduate student of the Bachelor of Science in Games Development to bring cutting edge games education, broaden the scope of Australian games research, highlight the work of our students and academics, and grow the game design and development community of UTS.