UTS Tech Festival 2025
Student Games Showcase
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Event Details

We’re excited to welcome you to our campus for the Student Games Showcase, as part of UTS Tech Festival 2025!

What

A chance to celebrate our students' accomplishments from the semester and show-off their skills as game designers and developers to a wider audience

When

Date: Tuesday 1st of July, 2025
Time: 4:00PM - 7:30PM
Location: UTS Building 11, Level 4

Tickets

Get your ticket here
Tickets for this event are free, and there will be food catered.

About

Game development blends creativity and technology to create immersive digital experiences. From action-packed adventures to interactive educational tools, games have become a dynamic force for both entertainment and learning.

Student Projects

 

Game Design Studio 1


Our third year capstone subject for the Bachelor of Games Development that teaches our students how to design, develop and implement a game based on client specifications. They examine the game mechanics for multiple indie and experimental games in developing their own game mechanics

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NineToFight
by Iskandar MUMINOV, Ellie SONG, Belida OUCH, Suhyun JEON, Angelina LOWE
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Double Cross Dungeon
by Zachary SLATER, Benedict TANNOUS, Julian MONDOLO, James KIDMAN, Alistair TUBB
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Inside Job
by Gavin LOGRONIO, Aranth TJANDRA, Aishwarya KUNWAR, Jake COPPLEMAN, Nhu LAM, Rayland Chandra WIJAYA
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Slime Knight
by James Gerstmyer, Ryan Chan, Lisong Shi, Abby Chau, Yanjie Peng, Thien Phu Tran
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Xtylos
by Ashton KING, Wesley HAHN, Cassandra SHEARWOOD, Jonathan LIM, Albert NGUYEN
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Raccoon Riot
by Amy Roche, Leila Deierl, Ashton Barker, Raissa Rahardjo, Joao Costa Miranda
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Kinetic Chambers
by Ronin CAMPBELL, Cookie HUDSON, MJ HENNESSY, Michelle KONG, Hidra DANIAL, Stephen KHUMLAMPHAI
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Post Processed
by Nestor BATOON, Aidan WATKINS, Daniel MARTIROSOV, Zihan LUI, Kynan ABDUL
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Mage against machine
by ManHo CHAN, Yangruiqi CHU, Callum FLYNN, Raymond HUANG, Kathy SONG
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Re: Chicken
by Zena STANBOULI, Maxim TABACHUK, Lachlan KASSIS, Jay BYRNE, Arie Gerhardus OBERHOLZER
 

Game Design Methodologies


This second year core subject introduces basic iterative design methodologies, playtesting practices, and game design theory through hands-on projects that emphasize rapid prototyping and kit-bashing to produce proof of concept game

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Cursed Serenity
by Evelyn WILLOW, Nina SIU, Crystal OTIENO, Sarah TEOW, Arsh ADIL
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Ruin Raiders
by Evelyn WILLOW, Nina SIU, Crystal OTIENO, Sarah TEOW, Arsh ADIL
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CLUEBOX
by Louis CADET, Asumi KANAZAWA, Yonghui DU, Ziyan LU
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Color Jumper
by Emmanuel CASSIA, Callum Flynn, Thomas Luong, Zihan Liu, Wenxin Liu
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Fragments of Time
by Matthew BAIRD, Alexander WAYNE, Juhil BHATT, Saud SATTAR
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Space Monkeys
by Maia NIXON, Liam SKINNER, James KIRWAN, Benjamin JONES
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Elemental Shift
by Hayley PINO, Rhianna MCCORMACK, Stacey PRATAMA, Carol ALONSO DIAZ, Hayley PINO
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Overshadowed
by Aurora ESMERALDA, Gordon HUANG, Alexander MATURAN, Harlen POSTILL
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Tumbling Pandas
by Melony MAJUMDER, Jun Shen TEO, Hao Liang XIONG
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Soup'd Up!
by Campbell POTTER, Thomas GEE, Carly ANGIUS, Fraser, MARSHALL
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Twilight Echo
by Ezekiel JAYDEN PATERNO, Xinming LI, Juyoung CHANG, Solarian FU
 

3D Computer Animation


This subject covers the major areas of 3D computer animation. It provides students with the opportunity to learn a major commercial 3D modelling, animation and rendering package. It also covers the principles and practice of pre-production planning, production management, and post-production of an animation project.

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To The Moon
by Lachlan KASSIS, Benjamin HOWE, Zihan LIU, Wenxin LIU
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The Confusion of the Swampman
by Chien-Yuan Chu, Pragathi Chengappa, Yidan Qian, Harshit Awana, Chien Yuan Chu
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Incy Wincy Spider
by Jacob Reed, Joao Costa MIRANDA, Natasha KELLY
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A Flicker Of Hope
by Leila DEIERL, Amy ROCHE, Raissa RAHARDJO
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Another Cog
by Benedict Tannous, Julian MONDOLO, James KIDMAN
 

Computer Graphics

This subject helps students develop problem-solving and communication skills in the context of computer graphics, including shape representation, manipulation and visualisation. It helps students enhance their skills to design and implement three-dimensional (3D) computer images, such as those used in animated films, virtual reality (VR), data visualisation and computer games.

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Liminality
by Niclas ROGULSKI, Cyrus GALAN, Wei Sern CHONG
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SpermSplash
by Guillermo FERRERAS PAJARIN, Javier FERRERAS PAJARIN
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Deep Dive
by Muze LYU,Louis CADET,Guangzheng XIONG
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The House Keeper
by NIMISH, Eginata KASAN, Thanh NHAN VU
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Boat simulation, w/ Island & Gerstner wave generation
by Christian SAMPERI, Jessie RACHMAN, Samantha CRAWLEY

PlayMakers Student Society


Playmakers Development Team (PDT) is a student-run project where the structure of a game development studio is emulated. Students work following the Agile workflow with specific roles. It is a half year-long project where a game is developed in teams according to their skills and interests. It focuses on providing students with experiences on how games are developed within the industry, as well as giving students a chance to develop their own skills further.

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Pascal's Requiem
by The Playmakers Development Team

Extra-Curricular Student Projects


Extra-curricular projects are student-driven initiatives that go beyond the classroom curriculum, allowing individuals to pursue passion projects, develop new skills, and contribute to community engagement. They are an excellent way to enhance personal growth, build a portfolio, and stand out for future educational and/or career opportunities.

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CHOPSTICKS: Stick Figure Fighting
by Saul ULLMAN, Matthew HAINES, Benjamin LOVENFOSSE
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Quantum Loop
by Declan CARVETH

About the UTS Games Studio

The Games Studio focuses on advancing the tools, techniques and methods that will be used to build the next generation of games and related technologies.

Current themes include, but are not restricted to, serious games, augmented and virtual reality, artificial intelligence and data analytics in games, procedural content generation, interactive storytelling, collaborative virtual environments and experimental game design.

The Games Studio works closely with the undergraduate student of the Bachelor of Science in Games Development to bring cutting edge games education, broaden the scope of Australian games research, highlight the work of our students and academics, and grow the game design and development community of UTS.


Visit the UTS Games Studio website

Contact

Contact Us

If you have any questions, don't hesitate to contact
Dr. Jaime Garcia at Jaime.Garcia@uts.edu.au

Organising Committee

  • Sarah Rodriguez - Event Coordination
  • Jason Do - Event Coordination
  • A/Prof. Nico Pietroni - Academic Staff
  • Dale Grant - Academic Staff
  • Jesica Nikolovska - Academic Staff
  • Marell Bito - Academic Staff
  • A/Prof. Jaime Garcia - Event Lead

Special Thanks

  • MSI and RIOT Games, our official sponsors. Thank you for your generosity.
  • The PlayMakers Student Society