The UTS Games Studio proudly presents the 2021 Autumn Showcase where we will be showing off all the remarkable games from a variety of UTS subjects.
To accommodate the latest restrictions around COVID19, we will have a live stream on YouTube for you to see all the games, interact with the students that created them and our team.
The students have been working incredibly hard and are keen to show you what they have all been working on this semester.The idea behind this event is that you can spend as much time as you wish to browse through the different titles and play the games you like the most.
It's a self-paced and low-pressure setting for everyone to enjoy in their own time.
At the end of the night, there will be an award ceremony with prizes for the winning projects.
We hope you are as excited as we are, and we hope to see you there.
Date: Wednesday, 30th June
Time: 5pm - 8pm (AEST)
Our third year capstone subject for the BSc. in Games Development that teaches our students how to design, develop and implement a game based on client specifications. They examine the game mechanics for multiple indie and experimental games in developing their own game mechanics.
This second year core BSc. Games Development subject introduces basic iterative design methodologies, playtesting practices, and game design theory through hands-on projects that emphasize rapid prototyping and kit-bashing to produce proof of concept games.
This subject covers the major areas of 3D computer animation. It provides students with the opportunity to learn a major commercial 3D modelling, animation and rendering package. It also covers the principles and practice of pre-production planning, production management, and post-production of an animation project.
This subject helps students develop problem-solving and communication skills in the context of computer graphics, including shape representation, manipulation and visualisation. It helps students enhance their skills to design and implement three-dimensional (3D) computer images, such as those used in animated films, virtual reality (VR), data visualisation and computer games.
Exposes our students to working on a research project in the broad fields of games or computer graphics. They experience working independently on an authentic project with a focus on innovation and knowledge discovery in digital media design and development.
These are games that students and alumni have worked on the side enthusiastically and independently outside of subjects.
The Games Studio focuses on advancing the tools, techniques and methods that will be used to build the next generation of games and related technologies.
Current themes include, but are not restricted to, serious games, augmented and virtual reality, artificial intelligence and data analytics in games, procedural content generation, interactive storytelling, collaborative virtual environments and experimental game design.
The Games Studio works closely with the undergraduate student of the Bachelor of Science in Games Development to bring cutting edge games education, broaden the scope of Australian games research, highlight the work of our students and academics, and grow the game design and development community of UTS.