UTS Games Showcase and Alumni MegaPanel

Spring 2020

What?

In light of not being able to organize our usual large in-person showcase at the moment, the UTS Games Studuio has prepared a one of a kind event. A 2-hour online showcase to celebrate the efforts of our Spring 2020 student cohort and show off the best work of this teaching session.

When?

Date: Tuesday, 17th November 2020

Time: 12:00PM - 2:30PM (Sydney time)

Where?

Live Stream: YouTube

Live Chat: Discord

Alumni Panel

The first hour will consist of a panel of BSc in Games Development Alumni from various year levels (2016/2017/2018/2019).

During this time, our panelists will share their journeys after finishing their studies at UTS.

Game Demos

The second hour will be a demonstration of all the games created in Game Design Studio 2, a final year subject where students work in collaboration with the Music and Sound Design cohort following Agile Project Management Principles to create innovative and unique commercial-quality video games.

Also on show, this year’s game made by the Playmakers Dev Team – a group of 14 students from the Playmakers Student Society who have worked on an extracurricular project since May 2020

These games along with other on-demand content are also available for our invitees to access from the comfort of their own home.

Scallywags

Acquire all the main treasures indicated in each map to pass the level and pickup smaller treasures to improve your score. It won't be that easy though as enemies both on land and in the sea (and maybe at your ship) stand in your way.

Playmakers Dev Team: Kyle Hammer, Edward Su, Tracy Lin, Ailin Gist, Ethan Scavia, Edward Chapman, Nina Gao, Dale Grant, Sam Huang, Vivian Li, Laith Noaman, Lachlan Garrity, Stephen Vlahadamis, Jaiden Chicote

Game Design Studio 2

This studio subject focuses on the practical aspects of game design and development. Students work in multidisciplinary cross-faculty teams following Agile Project Management Principles to create innovative and unique commercial-quality video games. Each student plays a crucial role within their team allowing them to specialise and develop unique skills such as 3D modeling, scripting, level design, and music composition. All of these skills are highly relevant to the continuously evolving games industry.

A Rainy Day

Game Development:
Dale Grant, Oleh Rybak, Jordan Hamlin, Edward Su
Music and Sound:
Ziyu Guo (Kenny), Sachi Velins, Jacob Yang
Subjects:
Game Design Studio 2 (FEIT)
Sound Project (FASS)

Celestial Mines

Game Development:
Erin Heathcote, Robin Hanjun Kwon
Music and Sound:
Derek Guerinoni
Voice Acting:
Dominic Fong, Teal Scarfone
Subjects:
Game Design Studio 2 (FEIT)
Sound Project (FASS)

Dwellers

Game Development:
Samer Abu-Suriya, Dominic Paine, Natalie Nhan, Austin Wibowo
Music and Sound:
Joshua Citraloren, Lucas Borg
Subjects:
Game Design Studio 2 (FEIT)
Sound Project (FASS)

Piplets

Game Development:
Sam Huang, Vivian (Wei Ran) Li, Gandi Matar, Stephen Vlahadamis
Music and Sound:
Rosemary McClelland, Jade Schwab
Subjects:
Game Design Studio 2 (FEIT)
Sound Project (FASS)

That One Samurai Game

Game Development:
Ailin Gist, Kyle Hammer, Laith Noaman, Jaiden Chicote
Music and Sound:
Joseph Nguyen, Miguel de Farias
Subjects:
Game Design Studio 2 (FEIT)
Songwriting & Composition for Context (FASS)

Advanced Games Programming

This subject explores advanced topics in games development, including artificial intelligence, procedural content generation, and networked multiplayer. These topics are taught through the Unreal Engine, requiring students to work extensively with C++, which students are expected to have prior experience with. The concepts and algorithms that students learn here are generalizable and can be applied across various game development environments.

Canyon Clash

Game Development:
Joshua Barko & Riley Watson
Subject:
Advanced Games Programming

Cover Blown

Game Development:
Claudia Skinner & Derrick Chung
Subject:
Advanced Games Programming

Maze Navigation Project

Game Development:
Jordan Hamlin & Razin Agida Kaharuba
Subject:
Advanced Games Programming

Project Survival Shooter

Game Development:
Dale Grant & Edward Su
Subject:
Advanced Games Programming

Run for Covert

Game Development:
Oleh Rybak & Jonathan Moallem
Subject:
Advanced Games Programming

Introduction to Computer Game Development

This subject introduces game development through the use of a commercial-grade game engine. It aims to build a generalizable understanding of the theory of virtual interactive simulations, while also more specifically developing intermediate competence in programmatic problem solving within the Unity Game Engine. This year's assessment had students re-imagine the classic Pacman experience.

Pacman x Superhot

Game Development:
Declan Carveth
Subject:
Introduction to Computer Game Development

Large-scale Procedural Pacman

Game Development:
David Hestelow
Subject:
Introduction to Computer Game Development

Pacman: They Came from the Screen

Game Development:
David Schutte
Subject:
Introduction to Computer Game Development

Two Player Stylised Pacman

Game Development:
Michael Wu
Subject:
Introduction to Computer Game Development

About

The Games Studio focuses on advancing the tools, techniques and methods that will be used to build the next generation of games and related technologies.

Current themes include, but are not restricted to, serious games, augmented and virtual reality, artificial intelligence and data analytics in games, procedural content generation, interactive storytelling, collaborative virtual environments and experimental game design.

The Games Studio works closely with the undergraduate student of the Bachelor of Science in Games Development to bring cutting edge games education, broaden the scope of Australian games research, highlight the work of our students and academics, and grow the game design and development community of UTS.